Latest updates

2/9/2017 v.42.9 Update #

  • Characters, as before, are allowed to participate in PvE sessions upon reaching level 5.
  • We fixed a bug that caused the "sticking" of used items to characters.

2/7/2017 v.42.8 Update #

  • We fixed a bug due to which the authorization form sometimes was not loaded in the launcher
  • Now the characters, dormant during PvE sessions, do not gain any experience
  • The area in which a player could get a tester's buff for the character has been removed from the PvE mode

2/6/2017 v.42.7 Update #

  • Damage dealt by the "Fireball" skill has been decreased by 6.5% The maximum number of targets for "Chain Lightning" has been reduced from 7 to 6
  • Now, the "Chain Lightning" skill does not return Will Points for successfull hits
  • The "Frozen Sphere" damage has been decreased by 6.5%
  • The freezing speed has been reduced by 10%
  • Experience gained by Paladins for the use of "Incense Of Quickening" has been increased by 19%
  • Experience gained by Paladins for the use of "Chimera Ashes" has been decreased by 13.5%
  • Experience gained by Paladins for the use of "Resurrection" has been increased by 17%
  • The length of time after which the amount of experience gained of the use of "Cleansing" begins to decrease has been increased from 5 to 10 seconds
  • Now, the Paladin's "Cleansing" skill takes off a slowdown from characters affected by "Gravity"
  • Fixed a bug, due of which the possibility to use objects (for example to sit in the turret) was lost sometimes
  • Fixed a bug that made it possible to receive a reward for completing a closed PvE-island in the party

2/1/2017 v.42.6 Update #

  • Number of health points of the bots on Sunset Island have been reduced by 15%
  • Character who have not reached level 10 are not allowed on the PvE-Mode islands
  • All the quests associated with PvE have been deleted from daily quests for characters who have not reached level 10

1/26/2017 v.42.5 Hotfix #

  • The minimap's speed is higher and the cause of some "stickings" has been eliminated
  • We've restored the functioning of the "Payment Problems" button in your account
  • Part of the computational load has been transferred from the CPU onto the GPU, this should have a positive impact on the FPS.

1/15/2017 v.42.4 Hotfix #

  • Time of action for the "Damage Reflection" ability has been increased from 15 to 30 seconds
  • Time of action for the "Protective Dome" ability has been increased from 25 to 30 seconds
  • Now, "Invisibility" when activated by an Inquisitor after being hit by "Fireball" removes a burning effect
  • The cooldown time of "Sky Fire" has been changed and is now 45 seconds
  • The cooldown time of "Torrent of Flame" has been changed and is now 30 seconds
  • The maximum number of "stacks" for the "Sky Fire" skill - four
  • The range of "Fireball" has been reduced from 40 to 30 meters
  • The radius of the Inquisitor's Power Attack and the "Steel Flurry" skill has been increased by 7%
  • We removed the ability to change skill in the Altar while waiting for a battle
  • Now the effects of the "Winter Cold" ability applied by an ally, are painted in blue, and the effects of it applied by an opponent - in red
  • we changed awards for PvE Easy and Medium difficulty levels
  • Now, creating a character a player gets a character of the 5th level
  • We removed New Year chests and keys to them from Forge and battle awards lists
  • Fixed a bug due to which the effect of the "Winter Cold" ability appeared a short while after application
  • Fixed a bug which caused decreased Fps during the usage of the "One-armed Joe Flapper"
  • Fixed a bug due to which the elixirs ceased to appear in the inventory
  • Fixed a bug due to which the experience for the use of Sapper's "Barrier" was counted wrongly
  • Fixed a bug which caused the "Holy armor" to fail against the explosion of an Ice Gremlin
  • Fixed a bug which caused an Ice Witch to die after using her "Astral" skill

12/23/2016 v.42.3 Update #

  • If you spawn in a middle of any PvE Location during a game, you'll be directed/faced to the main course of the map (to avoid miss orientation)

12/21/2016 v.42.2 HotFix #

  • Number of class points awarded for successful hit by "Fireball" has been reduced from 2.2 to 2
  • The speed of the camera rotation during the performance of the "Headsmasher" has been increased
  • The speed of "Mighty Sweep" and "Sucker Punch" has been increased by 10%
  • The precast has been added to the "Winter Cold" abilityWe've improved visual display of the "Winter Cold" ability
  • Fixed a bug due to which the visual effect of "Winter Cold" wasn't properly synchronized with an attack direction
  • Fixed a bug due to which NPCs sometimes did not appear in the PvE mode
  • Fixed a bug due to which a player did not receive all the required rewards after successful completion of an island in the PvE-mode
  • In PvE, time for the control points capturing for one player has been reduced from 35 to 20 seconds

12/20/2016 v.42.1 Hotfix #

  • Fixed the aiming mechanism of the Skill "Buckshot"
  • Fixed the sixth slot icon in the mini-game "Wheel of the Four Gods" - now it depicts a chest key instead of an amulet, as it should
  • Fixed a bug which caused the mini-bosses in PvE mode to slip on ice
  • We've introduced the maximum limit for Battle Value, now it is about 5500
  • We've fixed a bug with the daily quests rewards for 20-25 level characters.

12/16/2016 v.42.0 Major Patch 42 #

  •                                                                                                                    General:                                                                                                          
  • The maximum number of player in a group/party has been reduced from 8 to 3
  • PvE mode has been completely redesigned, the size of a PvE party has reduced from 6 to 5 players
  • A new type of tutorial has been added team against bots (for characters lvl 5-10)
  • Introduction of Daily quests for both PvP and PvE modes
  • Posebility to view broadcasts through the game client has been added
  • New banners, emblems and accessories have been added
  • Thematical thrones for the characters have been added, with a possibility to use them in battle.
  • Numerical values now clearly show how much each parameter of an item is improved. You can seen it during the auto upgrade process.
  • Decorative shields for Tanks and censers for Paladins have been added
  • Skills and their cost for levels 1-20 have been rebalanced
  • Now the equipment items (including bottles of elixirs and banners) do not interact with a character. They will not interfere with characters' movements or the construction of dwarven constructions
  • Skills, such as "Glare Ice," "Sky Fire" and "Holy Fire", from allies are highlighted in blue and the effects of corresponding from the enemy skills - in red
  • Access to a large number of previously inaccessible places on different maps is much easier now
  • Now you can remove the "basic ability" from the slot on the HUD-panel and replace it with any other skill on a player's choice.
  • When receiving a medal for the successful completion of a PvE it will brings a player some loot
  • Now you can change abilities during the battle without waiting for the death of a character
  • We've changed prizes for the Wheel Of the Four Gods: amulets will be replaced by keys for standard chests in an amountfrom one to five, depending on the number of days in a row played by a user
  •                                                                                                                    Skills & Abilities:                                                                                                          
  •            Ice Witch:                                                                                                          
  • The aiming mechanism of the "Winter Cold" skill has been changed - now the Ice Witch freezes enemies only in front of her
  • But we've added opportunity to move around while using the "Winter Cold" ability
  • The amount of energy required for the use of the ability to "Frozen Sphere" has been reduced from 15 to 1 units
  • And yes, we've added opportunity to move around while using the "Frozen Sphere" skill
  • Amount of class points for a successful hit by the "Frozen Orb" has been reduced by 15%
  • We've changed the "Second Wind" skill - no the Ice Witch regenerates herself and allies who are in close proximity
  • Now the "Siren Scream" ability inflicts damage on frozen mechanisms
  • The amount of energy needed to activate the "Freeze" ability, has been reduced from 20 to 15 units
  •                                                                                                                    Sister Of Fire:                                                                                                          
  • The "Meditation" ability has been removed
  • Instead, we've added new skill "Battle Fervor" - Sister Of Fire significantly increases her attack speed, at the same time reducing the damage done
  • Also, we've changed skill "Second Wind" - now Sister Of Fire regenerates herself and allies who are in close proximity
  • And yes, we've added opportunity to move around while using "Fireball"
  • The amount of energy required for the use of the "Fireball" skill has been reduced from 15 to 1 units
  • Damage dealt by combustion has been reduced by 10%
  • Number of class points received for the successful hit by the "Fireball" ability has been reduced by 10%
  • The cost of the "Fire Leap" skill has been changed from 7 Will Points to 40 units of energy
  •                                                                                                                    Gunner:                                                                                                          
  • Non-blockable damage done by the "Barrel Swap" skill has been increased from 20% to 50%
  • Cooldown of the "Barrel Swap" has been changed and is now 40 seconds
  • Now dwarven "Mobile teleporter" is triggered without delay
  •                                                                                                                    Sapper:                                                                                                          
  • Now dwarven "Mobile teleporter" is triggered without delay
  •                                                                                                                    Inquisitor:                                                                                                          
  • The cost of using the skill "Lacerated Wounds" has been increased from 5 to 10 class points
  • Duration of the "Lacerated Wounds" skill has been reduced from 14 to 7 seconds
  • Damage dealt by the "Lacerated Wounds" skill has been increased by 20%
  •                                                                                                                    Berserker:                                                                                                          
  • The time required to "exit" the Power Attack has been reduced by 0.8 seconds
  • New ability has been added - "Brain Basher" - a sharp lunge forward with a dealing of damage to the enemy
  • Damage from Power Attacks of Berserker has been reduced by 12%
  • Damage dealt by the "Berserker Rage" has been decreased: on the first level of skill from 8 to 5 units, and on the second level - from 11.5 to 8
  • Damage dealt by the "Crushing Blow" and "Mighty Sweep" skills has been increased by 14%
  •                                                                                                                    Paladin:                                                                                                          
  • Now, after the successful use of the "Resurrection" skill all the resurrected allies receive a special buff, not allowing them to die again for 0.5 seconds
  • Health Powder and Energy Powder have been merged into one new powder - "Chimera Ashes"
  • The "Purification" skill now cancels the effect of the Tank ability "Tremendous Roar"
  • Cooldown of "Ring of Immortality" has been changed and is 60 seconds now
  • Cooldown of "Resurrection" has been changed and is 60 seconds now
  • Duration of "Holy Armor" has been reduced from 10 to 7 seconds
  • Paladin does not spend energy for "Healing" any more
  • During the usage of the "Healing" ability a character to be healed is now completely covered by the color health level indicationIce
  •                                                                                                                    Tank:                                                                                                          
  • Sorry, but we removed the "Battle Rage" ability
  • But of course, instead we added new skill - "Evil Shield" - Tank attacks an enemy with a shield, pushing him/her away and dealing damage
  • Now the characters knocked down by the "Battering Ram" receive minor damage from falling
  • We've improved visual display of the Magical Shield for "good" and "best" graphics modes
  • Explosions of gunpowder barrels can no longer expend the energy of the "Magical Shield"Now Tank receives a small amount of experience for blocking enemies' skills with his "Magical Shield"
  •                                                                                                                    Fixes:                                                                                                          
  • Fixed bug, when hit in the back from the turret under the "Barrel Swap" dealt double damage
  • Fixed bug with incorrect animations of the "Siren Scream" and "Vortex of War" skills
  • Fixed bug due to which the "Barrel Swap" ability didn't work if at the time of its activation the turret had been overheated
  • Fixed bug due to which the chat window did not open during the battle
  • Fixed bug due to which on maps of "Siege" and "Convoy" modes the additional time was allocated incorrectly if a control point was captured at the exact moment when the time allotted for the map expired
  • Fixed a bug due to which visual effects of the "Holy Fire" were not displayed.
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