The wheel of emotions has been added so that emotions do not occupy slots any more
The gamepad support has been added
Amulets have been removed from the game, but all their bonuses are saved
New faces for characters
We've redesigned the menu interface. Its contents remained the same but the location of each object has been changed for greater clarity
Now it is possible to change the color of characters' beards and hairstyles
Now, dying characters emit a very specific sounds
The "walk" movement mode has been removed from the game. Now the characters always run
We've added the option to activate an ability by double-clicking RMB
We've added an option to highlight an enemy character you dealt some damage
The principle of Energy replenishment has been completely redesigned, as well as all associated abilities. Now energy is completely recovered within 4 seconds, but is not regenerated when a character is blocking, using skills or attacking
The Class points and Energy elixirs now are used immediately
A character cannot fall over any more on the skill glare of ice, a character on the ice can only walk.
The Skills Power Attack, Fireball, Frozen Sphere and Magical Shield now spend the character's Energy.
The Skills Invisibility, Winter Cold and dwarven constructions and all the others skills and abilities spend will point
The aiming mechanism of the Blockbuster skill has been changed. Now it is more difficult to miss
"Exit" from the Berserker's Power Attack has become longer by 0.4 seconds
Movement speed of Tanks with activated Magical Shield has been increased.
New skill for Paladin "Hammer of Wrath"
The Paladin gameplay has been changed. We've removed an ability to heal by RMB. Instead, we've added accumulating "stacks", which can be used to attack with the "Hammer of Wrath", power attacks or to increase effectiveness of skills
The "Seven-league Boots" activation has been speed up but its operating range is reduced to 30 meters
Paladin's Censer now adds passive Energy recovery
"Chimera Ashes" does not restore Energy any more but it puts on enemies a special effect that compensates the basic health recovery
The "Purification" can now be used on the move
Inquisitor's base amount of Energy has been increased (enough for three power attacks)
The cooldown time of "Wraith" has been increased from 8 to 15 seconds
Scoring of will points when using "Fireball" and "Frozen Orb" has been increased from 1.7 to 2.2
The "Second Wind" activation has been sped up
"Fireball" and "Frozen Orb" now consume Energy
"Fire Resistance" does not reflect fireballs, but increases the block effectiveness by 5%
New skill for Ice Witch "Blink"
Ice Witch has a new skill that increases the amount of HP and speed of health regeneration
Basic blocking index of Ice Witch has been increased from 65% to 70%
The "Glare Ice" activation has been speed up
"Battle Fervor" of Sister of Fire is now activated instantly for 15 class points, it does not reduce the damage, but restore the full amount of Energy and adds 20% to attack speed
"Frost Resistance" increases the block effectiveness by 5%
Amount of HP for dwarven constructions now depends on the HP of the builder, not on his Mastery
A new type of ammunition for Gunners "Incendiary ammo"
The Gunners' ability "Barrel Cooling" has been removed from the game
Fixed a bug due to which the animation of elixir drinking worked, but the effect did not appeared
Fixed a bug due to which a character could die after the application of "Astral"
We've introduced the system of protection from the Bad Connection. In case of too high ping or low FPS the damage from the affected character, as well as any other skill effect, will not pass
We've deleted the possibility of accelerating a character with the help of relief features like hummocks, etc.
Now access to the PvE islands opens when a character reaches a certain level: Midday Island (Medium) - 10 level, Sunset Island (Hard) - 20 level, Midnight Island (Very Hard) - 30 level
Numerical values of the armor and runes properties have been changed
Numerical values of item upgrading methods have been changed
We've improved the algorithm for selecting players for the game session
We've changed the minimum and maximum boundaries of rolling up players for the game session
The Inquisitor's skill "Lacerated Wounds" has been changed
We fixed a bug due to which the "Fireball" of a Sister of Fire and the "Frozen Sphere" of an Ice Witch flew through the enemy character
Now the "Flashbang" grenade explodes 1.4 seconds after application
The totem against Inquisitors now restores Will and adds experience by analogy to other totems
Now the damage dealed to the mortar adds a small amount of Will to the dealer
The cost of deleted amulets has been compensated by gold coins
The cost of the "Chain Lightning" ability has been reduced from 9 to 7 class points
Now the first stack of the "Berserker Rage" skill gives 1.5 times more bonuses (attack speed and physical attack power)