New game mode: PvE - (player versus computer bots). 4 difficulty levels to choose from. Solo and Teams modes with max 6 players (in PvP, groups are still limited to 3 players). Classes subject to same restrictions as PvP mode (max. number of classes per match)
Improved After Battle Statistics
Battle Value (effectiveness) of a character now displayed in the game menu and in game stats menu during a battle
Killcam: follow your allies while waiting for respawn
New animation for Victory and Defeat
Tutorial videos now available for all Altar skills, Forge and Item Upgrades in the corresponding game tabs
Forge: Armour organised by type
Shop: equipment parts once again available for purchase in the Armour section
Game client alerts players to newly available items in the Forge and Shop
All armour organised by level: Light, Medium, Heavy
New Forge mechanics. Crafting armour is dependent on achieving the previous level. For example, players cannot craft Heavy Pauldrons until they have crafted Medium Pauldrons
Improved game balance
Modified Battle Value impact. Player’s rankings are more stable
Inquisitor and Gunner classes are now restricted. Players must have at least one level 5 character to unlock Gunner and Inquisitor classes
Game Client optimisation: significantly less unplanned game closures
Crystals will no longer be received for levelling up
Resources cannot be bought with crystals
"Hall of Our Fathers" location has been redesigned
Arquebus has been removed for levels 4, 7, 14, 17, 24, 27. If the character has this equipment (levels 4,7,14,17,24,27) when the game is updated, he will automatically receive the next level of Arquebus that he can use immediately. If a player is crafting an Arquebus of these levels when this option is deleted, the crafting process will be stopped. All resources used in the crafting process will be turned into Mythic Stones
Dwarf sets are cheaper
Individual items for Dwarves are a bit more expensive
Mythic stones can be exchanged for ingredients to make potions
Gunner: "Beacon" skill. The turret travels faster (2 secs, down from 3 secs). The appearance mechanics have been changed. The player teleporting the turret will be moved backwards if he stands on the beacon
Paladin: "Sacrifice" radius increased to affect all skill levels within 15 metres range (before the effect was limited to 6 - 11m range)
Paladin: "Purification" effect radius increased to 17 metres (from 15m)
Capture time on the 5th point of "Dwarven Quarry" increased by 5 seconds
Recovery times increased for the following skills: from 10 to 20 seconds: Berserker "Vortex of War"; from 10 to 16 seconds: Inquisitor "Fetters"; from 10 to 29 seconds: Paladin "Ring of Immortality"; from 10 to 20 seconds: Sister of Fire "Skyfire"; from 20 to 35 seconds: Tank "Invincibility"; from 5 to 11 seconds: Frost Witch "Instant Freeze"
Third phase of second capture point was removed at "Cursed Shrine" map
Berserker cannot jump with meteor or mechanism in hands
No buff icons for cannons level 1 to 5
Fixed error when taking screenshots with Win32
Fixed error causing crashes when exchanging resources with Win32
Player ranking (after group disbands) is now correctly updated in the Social tab
There was a bug, when Tank under Paladin Powder buff regained stamina while holding block. Tank no longer replenishes energy from Paladin powders when blocking
No longer possible to access the mechanism from under the pier in "Toxic Bay"
Animation of LMB (Left Mouse Button) attacks of Berserk after Combat Jump corrected
Fixed error stopping player from taking the meteor if he is at the gate and the meteor is lying outside the gate
No-build zone extended on the rock next to first capture point on thе "Elven Pier" map
Fixed error causing character to die when jumping through gate of "Meteor Hunt" map
Fixed error allowing Gunners get under the textures using cannon and two teslas
Fixed error causing game freeze when updating tournament table
Everything we have achieved with this patch could not have been done without the help of our awesome players. They actively participated in the testing stage and even found the time to locate a number of errors in our game client.
And these players are (in no particular order): НяшкаГном, Забияка, Fimis, Irman, Саня_пулемётчик, Держи Кувалду, GO289, L0ri, Azu, HUNHammer, Snookeh, Tephis, Karioka, DeadIsPeace, iEagleJim, Curical, Algatzar, Svet-Angle, Melissa-aK и White Wolf
RU and EU players can now play in the same battle. Users with accounts from different regions can play in one battle. You cannot add players from a different region to your Clan. General is not available between players of different regions. Battle chat is available to player irrespective of region
Fixed bug: spells with pre-casting (ex: Mana Drain, Turret Upgrade) are no longer cast immediately
New Year hats added for all classes. Use in special event hat slot. New Year tools: 3 types of fireworks, Joey’s One-Hand Popper, "Hometown Farewell" firecracker, "Sapper’s Fleeting Fancy" explosives kit.
4 special items available in Resources recieved after battle: Caramel, Pine tree branch, New Year’s Toy, Joey’s One-Hand Popper
50% discount on Premium Accounts
New map – Elven Pier
Voice chat icon and player nickname visible in pre-game
Icon will appear when trying to build in no-build zone
New epic armour for 10-20 levels
Maximum number of Paladin character class limited to 2 per team per game session
Amulets, runes and elixirs price change
Crystals to gold exchange rate changed: 1 to 100
New prices and duration for forging items
New prices and duration for upgrading items
Increased speed when leveling up low-level characters (x2)
Minor adjustments made to items
Spanish language now available
Items were deleted from the shop. Purchases can be made in Forge
Penalties for early retirement from game added
XP gained by Paladin when using skills has been adjusted
Time lapse between trap triggers (mine activation included) adjusted to 1.5 secs (from 1)
New effects added to exploding barrels on «Cursed Altar»
Sound effects on attack and power attack adjusted to mimic class weapons better
Auto-capture added to control points on King of The Hill mode. If one team is eliminated at the beginning of battle (before first capture), the control point is automatically captured
Characters lying on the ground no longer affected by vertical push of mine explosion
Cheaper clan creation cost, now 1000 gold coins
Fetters ability (Inquisitor) triggered right after pre-cast animation
Sacred Flame (Inquisitor) fixed, correct damage now displayed
Flaming Curse (Sister of Fire), distance range of explosion impulse reduced
Bouncing effect for character caught by trap corrected
Now possible to add to characters from group to Friends (in the case 2 players are not already friended)
Ring of Immortality (Paladin) sound effect is only played once
Freeze effect of (Paladin) powder on earth removed after character leaves zone of effect
Siren Scream, Cruel Split, Ice Curse (Ice Witch), bug fixed. Characters caught by curse are broken
Fixed forge bug. Crafting second item in forge will stop if premium account ends
Message "All to troups to the control point" and "Capture and hold the control point" can be used every time - like before previous fix
Fixed bug causing lost connection by double-clicking on the "Add" button in the Forge
Meteor Hunt map fixed. Character no longer drops through map (near blue team respawn)
Instant Freeze sound effect now plays before animation start
Sound effect added for Sacrifice (Paladin)
Fixed a sound bug when exiting battle while forging item
Corrected display of number of items being forged caused by player repeatedly clicking on "Ready/Not Ready" once forging is finished
Corrected key combination bug ctr+enter when starting battle
Corrected display of score table in "Rugby" mode when entering ongoing battle
Corrected Dwarf animation on tutorial level
Corrected (lack of) damage dealt using "Fireball" spell after block
Improved barrel explosion mechanics work as intended to. No more explosions through walls. Damage inflicted to gates and buildings
‘Vortex of War’ ability [Berserker} fixed - correctly deals damage to mobile objects and "Steam Hammer" abiltiy in Toxic Bay map as well as destructible gates
Changes made to Paladin.
"Ring of Immortailty" ability. When cast, Paladin gains 100 XP from all allies under the effect of this spell (doubled from previous version). No changes in time.
"Restoration", "Heal", "Resurrection", abilities: Paladin will gain support bonus for each enemy defeated by allies under effect of these spells. Time increased from 10 secs to 30 secs
Characters get 4 festive hats to choose from in the spirit of the event. Special slot for festive hat. Character’s no longer need to remove helmet, keeps stat.
Festive hats can be crafted from special resources received from battle during Halloween. There is no other way to achieve these resources.
Festive hat lifespan is 14 days from time crafted. Special resources can be found in droplist after battle: Candy Ghost Seed, Watering Can and second level resource Pumpkin.
New consumable item: Soul Stone. Can be crafted in Forge from special resources. Cannot be bought in shop for crystals. Can be used in battle like Mine. Does not deal damage. It acts as a Halloween trick.
3 new maps have beed added: night of Infernal Farmers, all Hallowed Spook Station, escape From Dread Fort.
Each time a character levels up, crystals are recieved- only applies to the highest level character on a player’s account
Map selection algorithm has been modified. The system will now calculate the number of times each player has played each map and select the map played the least by all players
Optimised player-selection algorithm to seek most equal character type distribution among teams
Character level-up: maximal amount of XP exchangeable for gold is 75% (down from 100%)
Level-up window has been modified
Additional audio and video options
Game can be run in "Borderless window" mode
Gold purchase window has been modified
Rename character option has been added. Name change costs 100 crystals. Option located in the character selection menu
When entering into battle, screen displays information about map and battle type
New resources available
All resources in characters’ inventory when the patch went live have been converted into Mythic Stones
Mythic Stones can be exchanged for new types of resources and are dependent on the drop rate
‘Event hat’ slot has been added to the game. Characters no longer need to unequip helmets to equip festive hats character stats are maintained
Premium Account description and tool tip has been modified
"Ice Curse" ability of the Frost Witch class has been modified. Curse is removed from all characters caught in affected zone after the blast is triggered
"Fireball" and "Frozen Sphere" abilities add one classpoint when they hit the Gunner’s cannon
"Blacksmith Art" ability decreases duration of item crafting
Characters can learn "Blacksmith Art" ability at levels 1, 10 and 20
Additional tournament types: limited by minimum and maximum levels of characters and player count
If a team doesn’t meet the criteria set by tournament administrators, the captain cannot register his team for the tournament
If after registration, the team no longer meets the criteria set by the tournament administrators within one hour of the battle, the members will receive a warning
If a team begins a tournament and then no longer meets the criteria set by tournament administrators, it will disqualified
Updated spectator HUD. Health, mana and classpoint levels of all characters in battle are displayed. Spectators can follow a single player with complete interface visibility
Level 17 epic leggings and were added for classes and 17 epic shield was added for Tank.
Paint option for Tank shield
Animation added during equipping/unequipping/painting of armor
New map added: "Cursed Alter".
Changes made to "Cannibal Stronghold". Respawn point of blue team has been moved so as to ensure equal distance to control point. Masks on left and right gates will no longer fall off
"Tesla Pole "construction is no longer possible on the fence enclosing the control point
Changes made to "Toxic Bay". Marina is now in the shape of a cross. Control point moved to centre of marina
Changes made to "Meteor Hunt". Meteor icon is visible from all distances and on all graphic levels. Bug causing desynchronisation of meteorite has been fixed (e.g. players will no longer see the icon in different places)
100% success rate for item-crafting
Reduced resource requirements for item-crafting
Basic armor is no longer required to craft epic armor
The Forge has been upgraded. Items, alchemy and resources are crafted simultaneously
Tool tips added to Workshop menu
Characters can now simultaneously craft one item, one element of alchemy and one resource simultaneously
Characters on active Premium Accounts can now craft 2 of each (items/alchemy/resources) simultaneously
Item-crafting can start without all required resources
Resources (first level) are interchangeable
Instant Item-crafting and item upgrades using crystals
Item-crafting process of one item can be paused in favour of another
"Blacksmith Art" affects crafting speed of potions, amulets and runes
100% success rate for item upgrade
When upgrading an item, characters gain health and mastery
Generated parameters of upgrade determine effectiveness of future upgrades
Cost of every parameter generation depends on the item level
Duration of every following upgrade determined by item level and number of upgrades
Upgraded items cannot be reset
Shields and censoers can no longer be upgraded. Upgrades already made to these items are redistributed over all other upgradable items.
Armor and weapons can be broken (dissassembled) and used as resources
Items can no longer be sold for gold. When selling or dragging and dropping an item to the Forge, the "Break" (dissassemble) menu appears
All item upgrades made before Update 31 will be converted into their maximal equivalent capacity on the new system
Alchemists' Citadel. Campfire on the respawn of the blue team side will no longer deal damage. Construction supplies on both sides will only appear after the blue has captured the first point. The respawn cooldown will remain the same 30 sec
Position of the first crate is be moved by few meters towards the blue team. Now both teams will have similar distance to it.
Respawn points have been moved onto high rocks, where you can’t jump with the mechanism. This change was made to prevent winning team from holding the mechanism at the respawn point.
When the player jumps of from the respawn point, the Invulnerability buff fades.
There is a 10 meter radius around respawn point which will move the mechanism off of the radius if it’s placed within the radius of the respawn point. This is also changed to prevent players from holding the mechanism at respawn.
There are now two ways leading to the dock through the frozen lakes. They will lead to both sides of the dock, and you can also sprint on the road to the dock.
Minor changes were made to prevent access to unintended areas of the map.
The right side of the hill from the attacking point of view has seen some changes. Now you can no longer jump to the third spawn point.