Latest updates

3/24/2014 v.33.1 #

  • Fixed error which caused confusion with difficulty modes in PVE
  • Fixed error in game balancer (PVP) which brought together characters with completely different "battle values" in one game session

3/24/2014 v.33.0 #

  • New game mode: PvE - (player versus computer bots). 4 difficulty levels to choose from. Solo and Teams modes with max 6 players (in PvP, groups are still limited to 3 players). Classes subject to same restrictions as PvP mode (max. number of classes per match)
  • Improved After Battle Statistics
  • Battle Value (effectiveness) of a character now displayed in the game menu and in game stats menu during a battle
  • Killcam: follow your allies while waiting for respawn
  • New animation for Victory and Defeat
  • Tutorial videos now available for all Altar skills, Forge and Item Upgrades in the corresponding game tabs
  • Forge: Armour organised by type
  • Shop: equipment parts once again available for purchase in the Armour section
  • Game client alerts players to newly available items in the Forge and Shop
  • All armour organised by level: Light, Medium, Heavy
  • New Forge mechanics. Crafting armour is dependent on achieving the previous level. For example, players cannot craft Heavy Pauldrons until they have crafted Medium Pauldrons
  • Improved game balance
  • Modified Battle Value impact. Player’s rankings are more stable
  • Inquisitor and Gunner classes are now restricted. Players must have at least one level 5 character to unlock Gunner and Inquisitor classes
  • Game Client optimisation: significantly less unplanned game closures
  • Crystals will no longer be received for levelling up
  • Resources cannot be bought with crystals
  • "Hall of Our Fathers" location has been redesigned
  • Arquebus has been removed for levels 4, 7, 14, 17, 24, 27. If the character has this equipment (levels 4,7,14,17,24,27) when the game is updated, he will automatically receive the next level of Arquebus that he can use immediately. If a player is crafting an Arquebus of these levels when this option is deleted, the crafting process will be stopped. All resources used in the crafting process will be turned into Mythic Stones
  • Dwarf sets are cheaper
  • Individual items for Dwarves are a bit more expensive
  • Mythic stones can be exchanged for ingredients to make potions
  • Gunner: "Beacon" skill. The turret travels faster (2 secs, down from 3 secs). The appearance mechanics have been changed. The player teleporting the turret will be moved backwards if he stands on the beacon
  • Paladin: "Sacrifice" radius increased to affect all skill levels within 15 metres range (before the effect was limited to 6 - 11m range)
  • Paladin: "Purification" effect radius increased to 17 metres (from 15m)
  • Capture time on the 5th point of "Dwarven Quarry" increased by 5 seconds
  • Recovery times increased for the following skills: from 10 to 20 seconds: Berserker "Vortex of War"; from 10 to 16 seconds: Inquisitor "Fetters"; from 10 to 29 seconds: Paladin "Ring of Immortality"; from 10 to 20 seconds: Sister of Fire "Skyfire"; from 20 to 35 seconds: Tank "Invincibility"; from 5 to 11 seconds: Frost Witch "Instant Freeze"
  • Third phase of second capture point was removed at "Cursed Shrine" map
  • Berserker cannot jump with meteor or mechanism in hands
  • No buff icons for cannons level 1 to 5
  • Fixed error when taking screenshots with Win32
  • Fixed error causing crashes when exchanging resources with Win32
  • Player ranking (after group disbands) is now correctly updated in the Social tab
  • There was a bug, when Tank under Paladin Powder buff regained stamina while holding block. Tank no longer replenishes energy from Paladin powders when blocking
  • No longer possible to access the mechanism from under the pier in "Toxic Bay"
  • Animation of LMB (Left Mouse Button) attacks of Berserk after Combat Jump corrected
  • Fixed error stopping player from taking the meteor if he is at the gate and the meteor is lying outside the gate
  • No-build zone extended on the rock next to first capture point on thе "Elven Pier" map
  • Fixed error causing character to die when jumping through gate of "Meteor Hunt" map
  • Fixed error allowing Gunners get under the textures using cannon and two teslas
  • Fixed error causing game freeze when updating tournament table
  • Everything we have achieved with this patch could not have been done without the help of our awesome players. They actively participated in the testing stage and even found the time to locate a number of errors in our game client. And these players are (in no particular order): НяшкаГном, Забияка, Fimis, Irman, Саня_пулемётчик, Держи Кувалду, GO289, L0ri, Azu, HUNHammer, Snookeh, Tephis, Karioka, DeadIsPeace, iEagleJim, Curical, Algatzar, Svet-Angle, Melissa-aK и White Wolf

2/18/2014 v.32.3 #

  • RU and EU players can now play in the same battle. Users with accounts from different regions can play in one battle. You cannot add players from a different region to your Clan. General is not available between players of different regions. Battle chat is available to player irrespective of region
  • Fixed bug: spells with pre-casting (ex: Mana Drain, Turret Upgrade) are no longer cast immediately
  • EU level cap raised to 30 (from 20)

1/22/2014 v.32.2 #

  • Auto-capture bug fixed on King of the Hill mode
  • Penalties for early retirement from game activated
  • Crafting bug with ‘Glue’ resource fixed. Now add ‘Coal’
  • Number of Berserker and Tank character class modified. Now maximum 4 of either class per team per match
  • Fixed bug causing game client to freeze when exiting (game) on Windows XP 32bit
  • Fixed bug with black textures in ‘Elven Pier’ map
  • Fixed bug deleting shaders everytime game is relaunched
  • Increased game client stability
  • Reduced potion crafting time. When using passive ‘Forge’ skill level 3, potion crafting takes 5 seconds
  • Added "Magic Stones" to "Resource Drop Table". Can be collected after battle and exchanged in the forge for any resource
  • Accelerated level-up mechanism from level 10 to 30
  • Quantity of resources obtained after battle increased x2
  • Quantity of special resources required to craft amulets increased x2
  • Resources required to craft items with 10+ level increased between 10-20% depending on item
  • Upgrade cost on items level 10+ decreased by 30-40%
  • Minor changes made to weapons and armour parameters
  • Minor changes made to upgrades for weapons and armour
  • If crafting in process during game patch update, craft progress will be reduced (due to changes to resources required for item forging)
  • Craft time per item decreased (major)
  • Item upgrade time decreased (major)

12/23/2013 v.32.0 #

  • New Year hats added for all classes. Use in special event hat slot. New Year tools: 3 types of fireworks, Joey’s One-Hand Popper, "Hometown Farewell" firecracker, "Sapper’s Fleeting Fancy" explosives kit. 4 special items available in Resources recieved after battle: Caramel, Pine tree branch, New Year’s Toy, Joey’s One-Hand Popper
  • 50% discount on Premium Accounts
  • New map – Elven Pier
  • Voice chat icon and player nickname visible in pre-game
  • Icon will appear when trying to build in no-build zone
  • New epic armour for 10-20 levels
  • Maximum number of Paladin character class limited to 2 per team per game session
  • Amulets, runes and elixirs price change
  • Crystals to gold exchange rate changed: 1 to 100
  • New prices and duration for forging items
  • New prices and duration for upgrading items
  • Increased speed when leveling up low-level characters (x2)
  • Minor adjustments made to items
  • Spanish language now available
  • Items were deleted from the shop. Purchases can be made in Forge
  • Penalties for early retirement from game added
  • XP gained by Paladin when using skills has been adjusted
  • Time lapse between trap triggers (mine activation included) adjusted to 1.5 secs (from 1)
  • New effects added to exploding barrels on «Cursed Altar»
  • Sound effects on attack and power attack adjusted to mimic class weapons better
  • Auto-capture added to control points on King of The Hill mode. If one team is eliminated at the beginning of battle (before first capture), the control point is automatically captured
  • Characters lying on the ground no longer affected by vertical push of mine explosion
  • Cheaper clan creation cost, now 1000 gold coins
  • Fetters ability (Inquisitor) triggered right after pre-cast animation
  • Sacred Flame (Inquisitor) fixed, correct damage now displayed
  • Flaming Curse (Sister of Fire), distance range of explosion impulse reduced
  • Bouncing effect for character caught by trap corrected
  • Now possible to add to characters from group to Friends (in the case 2 players are not already friended)
  • Ring of Immortality (Paladin) sound effect is only played once
  • Freeze effect of (Paladin) powder on earth removed after character leaves zone of effect
  • Siren Scream, Cruel Split, Ice Curse (Ice Witch), bug fixed. Characters caught by curse are broken
  • Fixed forge bug. Crafting second item in forge will stop if premium account ends
  • Message "All to troups to the control point" and "Capture and hold the control point" can be used every time - like before previous fix
  • Fixed bug causing lost connection by double-clicking on the "Add" button in the Forge
  • Meteor Hunt map fixed. Character no longer drops through map (near blue team respawn)
  • Instant Freeze sound effect now plays before animation start
  • Sound effect added for Sacrifice (Paladin)
  • Fixed a sound bug when exiting battle while forging item
  • Corrected display of number of items being forged caused by player repeatedly clicking on "Ready/Not Ready" once forging is finished
  • Corrected key combination bug ctr+enter when starting battle
  • Corrected display of score table in "Rugby" mode when entering ongoing battle
  • Corrected Dwarf animation on tutorial level
  • Corrected (lack of) damage dealt using "Fireball" spell after block
  • Corrected "Sapper" and "Inquisitor" emotion bug

11/7/2013 v.31.6 #

  • Graphic issues fixed with DirectX9 using "High quality" and "Maximum quality"
  • Optimized game client – drops in frames per second drops at battle entrance has been fixed for most computers
  • Improved balancer. Faster battle loading. Improved distribution of players over available spaces in battle
  • ‘Soul Stone’ item and recipe removed from game
  • Paladin. Increased experience for ‘Healing’ skill. Now Paladin will receive 60% experience when ally under buff makes a kill (up from 50%)

10/31/2013 v.31.5 #

  • "Magc Silence" ability bug was fixed. It no longer steals mana from Tank performing shield
  • Area of Effect abilities bug was fixed.Issue of lack of effect has been corrected
  • Fixed bug with incorrect display of team names participating in tournaments
  • Fixed issue of command name positions in spectator mode
  • Fixed Frost Witch issue. She can no longer enter lava on maps using protection from fire

10/24/2013 v.31.1 #

  • Epic shield reduced from level 21 to 20
  • Improved barrel explosion mechanics work as intended to. No more explosions through walls. Damage inflicted to gates and buildings
  • ‘Vortex of War’ ability [Berserker} fixed - correctly deals damage to mobile objects and "Steam Hammer" abiltiy in Toxic Bay map as well as destructible gates
  • Changes made to Paladin. "Ring of Immortailty" ability. When cast, Paladin gains 100 XP from all allies under the effect of this spell (doubled from previous version). No changes in time. "Restoration", "Heal", "Resurrection", abilities: Paladin will gain support bonus for each enemy defeated by allies under effect of these spells. Time increased from 10 secs to 30 secs
  • Characters get 4 festive hats to choose from in the spirit of the event. Special slot for festive hat. Character’s no longer need to remove helmet, keeps stat. Festive hats can be crafted from special resources received from battle during Halloween. There is no other way to achieve these resources. Festive hat lifespan is 14 days from time crafted. Special resources can be found in droplist after battle: Candy Ghost Seed, Watering Can and second level resource Pumpkin. New consumable item: Soul Stone. Can be crafted in Forge from special resources. Cannot be bought in shop for crystals. Can be used in battle like Mine. Does not deal damage. It acts as a Halloween trick. 3 new maps have beed added: night of Infernal Farmers, all Hallowed Spook Station, escape From Dread Fort.

10/23/2013 v.31.0 #

  • Each time a character levels up, crystals are recieved- only applies to the highest level character on a player’s account
  • Map selection algorithm has been modified. The system will now calculate the number of times each player has played each map and select the map played the least by all players
  • Optimised player-selection algorithm to seek most equal character type distribution among teams
  • Character level-up: maximal amount of XP exchangeable for gold is 75% (down from 100%)
  • Level-up window has been modified
  • Additional audio and video options
  • Game can be run in "Borderless window" mode
  • Gold purchase window has been modified
  • Rename character option has been added. Name change costs 100 crystals. Option located in the character selection menu
  • When entering into battle, screen displays information about map and battle type
  • New resources available
  • All resources in characters’ inventory when the patch went live have been converted into Mythic Stones
  • Mythic Stones can be exchanged for new types of resources and are dependent on the drop rate
  • ‘Event hat’ slot has been added to the game. Characters no longer need to unequip helmets to equip festive hats character stats are maintained
  • Premium Account description and tool tip has been modified
  • "Ice Curse" ability of the Frost Witch class has been modified. Curse is removed from all characters caught in affected zone after the blast is triggered
  • "Fireball" and "Frozen Sphere" abilities add one classpoint when they hit the Gunner’s cannon
  • "Blacksmith Art" ability decreases duration of item crafting
  • Characters can learn "Blacksmith Art" ability at levels 1, 10 and 20
  • Additional tournament types: limited by minimum and maximum levels of characters and player count
  • If a team doesn’t meet the criteria set by tournament administrators, the captain cannot register his team for the tournament
  • If after registration, the team no longer meets the criteria set by the tournament administrators within one hour of the battle, the members will receive a warning
  • If a team begins a tournament and then no longer meets the criteria set by tournament administrators, it will disqualified
  • Updated spectator HUD. Health, mana and classpoint levels of all characters in battle are displayed. Spectators can follow a single player with complete interface visibility
  • Level 17 epic leggings and were added for classes and 17 epic shield was added for Tank.
  • Paint option for Tank shield
  • Animation added during equipping/unequipping/painting of armor
  • New map added: "Cursed Alter".
  • Changes made to "Cannibal Stronghold". Respawn point of blue team has been moved so as to ensure equal distance to control point. Masks on left and right gates will no longer fall off
  • "Tesla Pole "construction is no longer possible on the fence enclosing the control point
  • Changes made to "Toxic Bay". Marina is now in the shape of a cross. Control point moved to centre of marina
  • Changes made to "Meteor Hunt". Meteor icon is visible from all distances and on all graphic levels. Bug causing desynchronisation of meteorite has been fixed (e.g. players will no longer see the icon in different places)
  • 100% success rate for item-crafting
  • Reduced resource requirements for item-crafting
  • Basic armor is no longer required to craft epic armor
  • The Forge has been upgraded. Items, alchemy and resources are crafted simultaneously
  • Tool tips added to Workshop menu
  • Characters can now simultaneously craft one item, one element of alchemy and one resource simultaneously
  • Characters on active Premium Accounts can now craft 2 of each (items/alchemy/resources) simultaneously
  • Item-crafting can start without all required resources
  • Resources (first level) are interchangeable
  • Instant Item-crafting and item upgrades using crystals
  • Item-crafting process of one item can be paused in favour of another
  • "Blacksmith Art" affects crafting speed of potions, amulets and runes
  • 100% success rate for item upgrade
  • When upgrading an item, characters gain health and mastery
  • Generated parameters of upgrade determine effectiveness of future upgrades
  • Cost of every parameter generation depends on the item level
  • Duration of every following upgrade determined by item level and number of upgrades
  • Upgraded items cannot be reset
  • Shields and censoers can no longer be upgraded. Upgrades already made to these items are redistributed over all other upgradable items.
  • Armor and weapons can be broken (dissassembled) and used as resources
  • Items can no longer be sold for gold. When selling or dragging and dropping an item to the Forge, the "Break" (dissassemble) menu appears
  • All item upgrades made before Update 31 will be converted into their maximal equivalent capacity on the new system

7/24/2013 v.30.4 #

  • Alchemists' Citadel. Campfire on the respawn of the blue team side will no longer deal damage. Construction supplies on both sides will only appear after the blue has captured the first point. The respawn cooldown will remain the same 30 sec
  • Toxic bay. Position of the first crate is be moved by few meters towards the blue team. Now both teams will have similar distance to it. Respawn points have been moved onto high rocks, where you can’t jump with the mechanism. This change was made to prevent winning team from holding the mechanism at the respawn point. When the player jumps of from the respawn point, the Invulnerability buff fades. There is a 10 meter radius around respawn point which will move the mechanism off of the radius if it’s placed within the radius of the respawn point. This is also changed to prevent players from holding the mechanism at respawn. There are now two ways leading to the dock through the frozen lakes. They will lead to both sides of the dock, and you can also sprint on the road to the dock.
  • Orc Burgwall. Minor changes were made to prevent access to unintended areas of the map. The right side of the hill from the attacking point of view has seen some changes. Now you can no longer jump to the third spawn point.
  • Meteor Hunt. Available from level 15 down from 20
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