Maul Mastery
Sappers use mauls as both melee weapons and tools for building structures.
Totem
A unique mechanism filled with Kromm's blood. Depending on the selected mode, totem can help determine the positions of invisible enemy Inquisitors and also help nearby allies to regain health and energy more quickly.
Trap
To maintain control over a given area, the Sapper uses traps. Enemies who run afoul of them will be in for a rude awakening.
Arquebus Mastery
Learning this skill allows you to use arquebuses, the deadly firearms of the dwarves. The arquebus is the Sapper’s ranged weapon of choice.
Teleport
A teleporter is a complex device consisting of two parts - an entrance and an exit. Once the Sapper has constructed both parts, his teammates can instantly travel from one point to another.
Buckshot
The Saper loads his rifle with buckshot and fires at the enemy, causing damage to a large area within a short range. The force of the recoil causes the Sapper to bounce backward slightly.
Flashbang
The Sapper throws a flashbang grenade that disorients any enemies facing the explosion.
Antipersonnel Mine
The Sapper sets an antipersonnel mine. When activated, it bounces into the air and explodes, piercing all nearby enemies with nails. The blast wave also knocks any surviving foes back and stuns them.
Steam Hammer
The Sapper installs a Steam Hammer that blocks the use of magic within its area of effect. Every blow of the hammer generates a wave that interrupts spells and special abilities.
Barrier
The Sapper constructs a barrier that interferes with the enemy's advance to strategic points on the battlefield. When installing the barrier, remember that it also functions as an obstacle to your allies. Allied characters have the ability to lower the barrier for a short period of time.
Mortar
The Sapper constructs a mortar that, despite its low rate of fire, deals heavy damage across a wide area. The player seated inside of the mortar cannot be harmed by the enemy.
Kromm's Strike
The Sapper hits the ground with a hammer, stunning nearby enemies.
Short Circuit
An EMP grenade that can be used to disable enemy mechanisms.
Mobile teleporter
The portable version of the standard teleporter. Leave the receiver in the correct place on the battlefield, and the dwarf can be teleported back to it at any time.
Protective Dome
Sapper installs a special arc pylon that encloses the area around you in a magical hemisphere that is impenetrable to enemy fire.