Hammer Mastery
Gunners use one-handed hammers both as melee weapons and as tools for building their ingenious structures.
Cannon
The Gunner's primary weapon is a stationary cannon. Once the cannon has been built, any dwarf can use it to open fire on the enemy. Just make sure your opponents don’t get their hands of it.
Beacon
Gunners need beacons to move an already constructed cannon to a new location.
Trap
To maintain control over a given area, the Gunner uses traps. Enemies who carelessly step on a trap will be get a rude awakening.
Arquebus Mastery
Makes it possible to use arquebuses, the deadly firearms of the dwarves.
Buckshot
The Gunner loads his rifle with buckshot and fires at the enemy, peppering a large area with heavy damage shrapnel. The downside is that the buckshot's range is very short, and the recoil kicks the Gunner backward.
Builder Golem
To make their jobs easier, Gunners create special Golem Builders who will help to build and repair allied structures.
Barrel Swap
The Gunner installs new barrels that can shower a greater area with explosive cannonballs.
Gravity Mine
Another one of the Gunner's ground-based traps. When a careless enemy steps on the Gravity Mine it detonates, creating a null-gravity field. Any enemies affected by the field float helplessly in the air, temporarily unable to act.
Tesla Pole
The Gunner sets an electric trap that activates automatically, zapping nearby enemies with high voltage caresses of electric love.
Flamethrower
The Gunner equips himself with a flamethrower. The shorter the distance, the greater the damage.
Chain Grenade
When it explodes, the grenade releases chains which prevent enemies in its area of effect from moving beyond it.
Armour
The Gunner installs additional armor plating on his cannon. The fortified cannon will be able to take significantly more damage, and will also offer greater protection to the character seated inside.
Mobile teleporter
The portable version of the standard teleporter. Leave the receiver in the correct place on the battlefield, and the dwarf can be teleported back to it at any time.
Kromm’s Fiery Rage
The Gunner loads their cannon with incendiary rounds. These shells set the enemy alight when they hit, dealing additional damage.