An ingenious lover of guns and other deadly devices.
After Kromm, the God of Knowledge, gave Dwarves their exceptional intellectual capacities, they started to gradually make their way to the surface. Dwarves have become masters of combat engineering, and while they do not possess the magical talents of Elves or the exceptional physical might of the Orcs, their technical prowess make them a formidable force on the battlefield.
Gunners can make weapons and traps that are indispensable for defending strategic key points, and use their rapid-firing cannons to give their team a significant tactical advantage by barraging a point of contest or by providing cover fire.
Gunners use one-handed hammers both as melee weapons and as tools for building their ingenious structures.
The Gunner's primary weapon is a stationary cannon. Once the cannon has been built, any dwarf can use it to open fire on the enemy. Just make sure your opponents don’t get their hands of it.
Gunners need beacons to move an already constructed cannon to a new location.
To maintain control over a given area, the Gunner uses traps. Enemies who carelessly step on a trap will be get a rude awakening.
Makes it possible to use arquebuses, the deadly firearms of the dwarves.
The Gunner loads his rifle with buckshot and fires at the enemy, peppering a large area with heavy damage shrapnel. The downside is that the buckshot's range is very short, and the recoil kicks the Gunner backward.
To make their jobs easier, Gunners create special Golem Builders who will help to build and repair allied structures.
The Gunner installs new barrels that can shower a greater area with explosive cannonballs.
Another one of the Gunner's ground-based traps. When a careless enemy steps on the Gravity Mine it detonates, creating a null-gravity field. Any enemies affected by the field float helplessly in the air, temporarily unable to act.
The Gunner sets an electric trap that activates automatically, zapping nearby enemies with high voltage caresses of electric love.
The Gunner equips himself with a flamethrower. The shorter the distance, the greater the damage.
When it explodes, the grenade releases chains which prevent enemies in its area of effect from moving beyond it.
The Gunner installs additional armor plating on his cannon. The fortified cannon will be able to take significantly more damage, and will also offer greater protection to the character seated inside.
The portable version of the standard teleporter. Leave the receiver in the correct place on the battlefield, and the dwarf can be teleported back to it at any time.
Kromm’s Fiery Rage
The Gunner loads their cannon with incendiary rounds. These shells set the enemy alight when they hit, dealing additional damage.