The maximum number of player in a group/party has been reduced from 8 to 3
PvE mode has been completely redesigned, the size of a PvE party has reduced from 6 to 5 players
A new type of tutorial has been added team against bots (for characters lvl 5-10)
Introduction of Daily quests for both PvP and PvE modes
Posebility to view broadcasts through the game client has been added
New banners, emblems and accessories have been added
Thematical thrones for the characters have been added, with a possibility to use them in battle.
Numerical values now clearly show how much each parameter of an item is improved. You can seen it during the auto upgrade process.
Decorative shields for Tanks and censers for Paladins have been added
Skills and their cost for levels 1-20 have been rebalanced
Now the equipment items (including bottles of elixirs and banners) do not interact with a character. They will not interfere with characters' movements or the construction of dwarven constructions
Skills, such as "Glare Ice," "Sky Fire" and "Holy Fire", from allies are highlighted in blue and the effects of corresponding from the enemy skills - in red
Access to a large number of previously inaccessible places on different maps is much easier now
Now you can remove the "basic ability" from the slot on the HUD-panel and replace it with any other skill on a player's choice.
When receiving a medal for the successful completion of a PvE it will brings a player some loot
Now you can change abilities during the battle without waiting for the death of a character
We've changed prizes for the Wheel Of the Four Gods: amulets will be replaced by keys for standard chests in an amountfrom one to five, depending on the number of days in a row played by a user
Skills & Abilities:
The aiming mechanism of the "Winter Cold" skill has been changed - now the Ice Witch freezes enemies only in front of her
But we've added opportunity to move around while using the "Winter Cold" ability
The amount of energy required for the use of the ability to "Frozen Sphere" has been reduced from 15 to 1 units
And yes, we've added opportunity to move around while using the "Frozen Sphere" skill
Amount of class points for a successful hit by the "Frozen Orb" has been reduced by 15%
We've changed the "Second Wind" skill - no the Ice Witch regenerates herself and allies who are in close proximity
Now the "Siren Scream" ability inflicts damage on frozen mechanisms
The amount of energy needed to activate the "Freeze" ability, has been reduced from 20 to 15 units
Sister Of Fire:
The "Meditation" ability has been removed
Instead, we've added new skill "Battle Fervor" - Sister Of Fire significantly increases her attack speed, at the same time reducing the damage done
Also, we've changed skill "Second Wind" - now Sister Of Fire regenerates herself and allies who are in close proximity
And yes, we've added opportunity to move around while using "Fireball"
The amount of energy required for the use of the "Fireball" skill has been reduced from 15 to 1 units
Damage dealt by combustion has been reduced by 10%
Number of class points received for the successful hit by the "Fireball" ability has been reduced by 10%
The cost of the "Fire Leap" skill has been changed from 7 Will Points to 40 units of energy
Non-blockable damage done by the "Barrel Swap" skill has been increased from 20% to 50%
Cooldown of the "Barrel Swap" has been changed and is now 40 seconds
Now dwarven "Mobile teleporter" is triggered without delay
Now dwarven "Mobile teleporter" is triggered without delay
The cost of using the skill "Lacerated Wounds" has been increased from 5 to 10 class points
Duration of the "Lacerated Wounds" skill has been reduced from 14 to 7 seconds
Damage dealt by the "Lacerated Wounds" skill has been increased by 20%
The time required to "exit" the Power Attack has been reduced by 0.8 seconds
New ability has been added - "Brain Basher" - a sharp lunge forward with a dealing of damage to the enemy
Damage from Power Attacks of Berserker has been reduced by 12%
Damage dealt by the "Berserker Rage" has been decreased: on the first level of skill from 8 to 5 units, and on the second level - from 11.5 to 8
Damage dealt by the "Crushing Blow" and "Mighty Sweep" skills has been increased by 14%
Now, after the successful use of the "Resurrection" skill all the resurrected allies receive a special buff, not allowing them to die again for 0.5 seconds
Health Powder and Energy Powder have been merged into one new powder - "Chimera Ashes"
The "Purification" skill now cancels the effect of the Tank ability "Tremendous Roar"
Cooldown of "Ring of Immortality" has been changed and is 60 seconds now
Cooldown of "Resurrection" has been changed and is 60 seconds now
Duration of "Holy Armor" has been reduced from 10 to 7 seconds
Paladin does not spend energy for "Healing" any more
During the usage of the "Healing" ability a character to be healed is now completely covered by the color health level indicationIce
Sorry, but we removed the "Battle Rage" ability
But of course, instead we added new skill - "Evil Shield" - Tank attacks an enemy with a shield, pushing him/her away and dealing damage
Now the characters knocked down by the "Battering Ram" receive minor damage from falling
We've improved visual display of the Magical Shield for "good" and "best" graphics modes
Explosions of gunpowder barrels can no longer expend the energy of the "Magical Shield"Now Tank receives a small amount of experience for blocking enemies' skills with his "Magical Shield"
Fixed bug, when hit in the back from the turret under the "Barrel Swap" dealt double damage
Fixed bug with incorrect animations of the "Siren Scream" and "Vortex of War" skills
Fixed bug due to which the "Barrel Swap" ability didn't work if at the time of its activation the turret had been overheated
Fixed bug due to which the chat window did not open during the battle
Fixed bug due to which on maps of "Siege" and "Convoy" modes the additional time was allocated incorrectly if a control point was captured at the exact moment when the time allotted for the map expired
Fixed a bug due to which visual effects of the "Holy Fire" were not displayed.